Abilities

Abilities are tools unique to each champion in Quake Champions. They enable champions to have new choices in damage, defense, and utility.

Summary
Each champion has two forms of abilities. Passive Abilities, which are always enabled, and Active abilities, which require an action to use.

Some champions can have more than one passive ability, but never more than one active ability.

Active Abilities

 * Dire Orb
 * Bullrush
 * Piercing Sight
 * Injection
 * Ghostwalk
 * Acid Spit
 * Barrier
 * Unholy Totem
 * Plasma Trail
 * Duel Wield
 * Berserk
 * Grenade Swarm
 * Drone Strike
 * Flame Strike

Passive Abilities

 * Son of a Gun
 * Heavyweight
 * Full Sprint
 * Hoverboard Pro
 * Wall Jump
 * Bunny Hop
 * Acid Fiend
 * Acceleration
 * Air-Dodge
 * Channeling
 * Crouch Slide
 * Regeneration
 * Double Jump
 * Silent Protagonist
 * Stockpile
 * Stroyent Cell
 * Charring
 * Forged Skin