Quake Champions Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Quake Champions Wiki
85
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
BJ Blazkowicz
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
BJ Blazkowicz
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Abilities== ===Duel Wield=== [[File:bj_skill_icon.png|75px|left|frameless]] '''BJ calls for back-up and answers his own call. Double fisting weapons, BJ takes turns firing them in rapid succession to lay down some heavy fire, but he will also burn through some serious ammo to do so.''' *''Fire Rate Increase: x1.3'' *''Duration: 5.4 seconds'' *''Cool Down: 45 seconds'' *''Initial Fire Delay: 400 milliseconds'' Thanks to his time spent as a dual-wielding badass in the waking realm, BJ is able to effectively dual-wield any weapons in the game, making him twice as deadly when his active ability is triggered.<ref>https://quake.bethesda.net/en/news/3cLOF0IMjmucyyekKWckIm</ref> Roughly doubling his damage output, Duel Wield can have exceptional kill potential if used at the right time and with the right weapons. Duel wield [[Tribolt]] or [[Rocket Launcher]] can create an almost impenetrable wall of spam while [[Super Nailgun]] or, better yet, [[Lightning Gun]] can absolutely melt enemies at close range. If switching weapons while the ability is active, B.J. will duel wield whatever weapon is selected. Though the animation of the ability shows B.J. holding two weapons, the way the ability really works is by giving a 1.25x boost to weapon firing speed. Because of the fire rate increase, the cycle time (the delay after firing a weapon where you cannot fire or switch again) of the weapon in use also decreases, allowing for fast switching of weapons for different situations. If activated after immediately firing the Rocket Launcher, Tribolt, or Railgun, you will still have to wait for the weapon to reload before being able to utilize the duel wield's boosted firing speed. It is recommended to preemptively activate Duel Wield for those weapons before firing. ===Regeneration=== '''After several seconds out of combat, B.J. will heal himself to fill the current health pip.''' Who in Quake Champions couldn’t benefit from a little automatic health regeneration? When BJ isn’t under fire and taking damage, he can recover any damaged health inside one 25 HP block. Step out of combat for three seconds and a small portion of health will pop back. Not too shabby for an old soldier.<ref>https://quake.bethesda.net/en/news/3cLOF0IMjmucyyekKWckIm</ref>
Summary:
Please note that all contributions to the Quake Champions Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab