Quake Champions Wiki
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| img = Lightning Gun Side.png
 
| img = Lightning Gun Side.png
 
| ammunition = Cells
 
| ammunition = Cells
| damagepershot = 7
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| damagepershot = 6
| rateoffire = 55 ms
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| rateoffire = 48 ms
| dps = 127.27 dmg/sec
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| dps = 125 dmg/sec
 
| startingammo = 50
 
| startingammo = 50
 
| maxammo = 150
 
| maxammo = 150

Revision as of 04:43, 18 November 2018

Lightning Gun
Lightning Gun Side

Weapon Data

Damage Per Shot
6
Rate of Fire
48 ms
Damage Per Second
125 dmg/sec
Starting Ammo
50
Max Ammo
150
Range
Medium
Radius
0.13 m

The Lightning Gun is a weapon appearing in Quake Champions.

Summary

Champions that can track their opponents using the Lightning Gun will quickly drain health and armor, and frustrate attempts at crossing through a room. Following someone up a jump pad will result in a huge amount of damage taken, if not death, as you pop up defenseless into the air. Break the enemy’s aim with careful dodging and knockback from your own weapons.

The Lightning Gun has perfect accuracy, meaning if you miss, it's your fault. Hitting airborn enemies from below with a continuous stream will pin them in the air.

Original Weapon

The Lightning Gun has several progenitors in the Quake series.

Thunderbolt (Quake)

The Thunderbolt, known within the community as the "LG" (short for Lightning Gun) was a gun found in the original Quake game. It did high damage the longer you stayed on the target, and arced immediately to targets as long as you were pointing in the general direction of your enemy. This made it a far easier weapon to use when seeking high damage, as other weapons, such as the Nailgun, had to be aimed specifically against a target. This came with a tradeoff, though, as the Thunderbolt would immediately discharge all of its ammunition if dischared in water or other liquid, causing a huge explosion that would kill the player. If the player use a Pentagram or Protection, two different damage boosting or negating things, then the explosion could be used to clear a room relatively quickly.

Of note is the fact that the Thunderbolt was the only Quake gun capable of shooting through walls.

Lightning Gun (Quake 3)

In Quake 3 Arena and Quake Live, the Lightning Gun returned mostly aligned with its previous incarnation. The range was limited somewhat, however, and its ammo consumption increased so that dependency on the weapon would eat through ammo faster than ever before.

Lightning Gun (Quake 4)

The Lightning Gun returned in Quake 4 as an experimental Strogg weapon. In this incarnation, it fired a single beam of energy, and had an even greater ammunition consumption rate. It made an appearance as well in Quake Live, though this time, it was the Strogg equivalent of the machine pistol.

Gallery