Damage Per Shot |
6 | |
Rate of Fire |
100 ms | |
Damage Per Second |
60 | |
Starting Ammo |
100 | |
Max Ammo |
150 | |
Range |
Close-Medium |
The Machinegun is one of the three starting weapons available in Quake Champions
A weaker variant of the Heavy Machinegun, it is only available through being chosen as a starting weapon. Like all starting weapons, this weapon cannot be dropped from enemies.
Strategy[ | ]
- Use the shotgun with champions who want to get close to their enemies to synergize well with their playstyle, such as Clutch, Scalebearer, or Anarki.
- Same as with the Super Shotgun, aiming well is extremely important due to the low rate of fire.
- Starting with only 10 shots, you'll likely only be able to kill one or two enemies before running out of ammo. Find another weapon as soon as possible.