Damage Per Shot |
12 | |
Rate of Fire |
100 ms | |
Damage Per Second |
120 dmg/sec | |
Splash Radius |
5 U | |
Starting Ammo |
100 | |
Max Ammo |
150 | |
Range |
Medium to Long | |
Projectile Speed |
1800 ups |
The Nailgun is one of the 3 starting weapons available in Quake Champions.
A weaker variant of the Super Nailgun, only available through being chosen as a starting weapon. This weapon cannot be dropped from enemies.
As one of the three starting choices, it is recommended to choose this weapon if you are able to effectively lead your shots at the enemy in combat, or if in an arena with more restrictive areas, such as corridors or enclosed areas, that will limit your enemy's ability to dodge the nails.
In Game Summary[ | ]
"The Nailgun fires a stream of nails that can eviscerate enemies. While slower than the Machinegun, it also deals greater damage. The nails are projectiles, so remember to lead your target. One of the base starting weapons."