Quake Champions Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Quake Champions Wiki
85
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Ranger
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Ranger
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Dire Orb=== [[File:ranger_skill_icon.png|75px|left|frameless]] '''Rangers throws an ethereal orb that damages enemies and explodes when it hits a surface. At any time prior to it exploding, Ranger can teleport himself to the Dire Orb's location.''' *''Cool Down: 45 seconds'' *''Orb Pass Through Damage: 25 damage'' *''Orb Explosion Maximum Splash Damage: 75 damage'' *''Orb Explosion Minimum Splash Damage: 10 damage'' *''Orb Tele-frag Damage: 100 damage'' *''Weapon Disabled After Throw Duration: 0.5 seconds'' *''Orb Throw and Teleport Activation Delay: 0.125 seconds'' Once used, the Dire Orb will travel in a straight line and will not expire or stop until either hitting a wall or going far outside of the map boundaries. One second after stopping, the orb will explode, dealing splash damage based on proximity. Dire Orb also deals contact damage upon passing through an enemy player. Using the ability anytime before the orb explodes will teleport Ranger to the orb's location. If the orb is inside an enemy player while teleporting, the orb will deal telefrag damage. It is possible to stack both contact damage and telefrag damage if well timed. ''Pulled from the innards of the All-Mother, the Dire Orb allows Ranger to teleport around the Arenas, granting him a unique edge over his opponents. With the Dire Orb, he can dodge attacks, reach tricky areas, and even telefrag unsuspecting enemies. The Dire Orb can hurt any enemies it makes contact with and, if left unused, it will explode, damaging all foes in the blast radius.''<ref>https://quake.bethesda.net/en/news/1ZHa6BouDWCMIQq6MuU6AC</ref> {{#ev:youtube|TGJpyi9Pxr0}}
Summary:
Please note that all contributions to the Quake Champions Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab