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Scalebearer is a champion appearing in Quake Champions.[[1]] Scalebearer was added during Closed Beta on April 6, 2017.[1]
Summary[ | ]
Scalebearer the Galactic Warlord is a large, male humanoid warlord of the Greiss, a marauding and militaristic species in the Quake universe. Scalebearer has not appeared in any previous Quake titles.
Having conquered countless worlds outside of the Arena, Scalebearer is a relentless warlord determined to lead you to victory.[2]
Bio[ | ]
As a warlord of the marauding Greiss, he conquered countless worlds, plundering technology to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile.
Obsessed with vengeance, he discovered their power source: an ancient shrine with a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him—and he vanished.
He awoke in a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back, to regain his command and wield his newfound might.
Abilities[ | ]
Bull Rush[ | ]
The galactic warlord’s active ability, Bull Rush, will let him charge head on against foes in Quake Champions, clobbering your opponents with full force.[3]
Scalebearer charges forward, dealing massive amounts of damage to any opponents he hits. Scalebearer loses maneuverability while his ability is active but becomes much more resistant to damage.
- Duration: 3 seconds
- Cool Down: 45 seconds
- Damage Reduction: 66.66%
- Weapon Disabled After Rush Duration: 0.5 seconds
- Damage at 320 ups: 50 damage
- Damage at 400 ups: 75 damage
- Damage at 500 ups: 100 damage
Heavyweight[ | ]
Once Scalebearer's speed reaches 320 ups, his momentum will cause him to damage and knockback enemies he collides with.
Scarebearer’s Heavyweight passive allows him to use his extra weight to crush his enemies. Spot an enemy Champion approaching? A well timed rocketjump landing will crush opponents below your feet.[4]
- Damage at 320 ups: 25 damage
- Damage at 400 ups: 50 damage
- Damage at 500 ups: 75 damage
- Knockback Momentum: 100 ups
Strategy[ | ]
Bull Rush
- The ability Bull Rush itself actually does no damage; it is Scalebearer's passive Heavyweight that converts his speed into damage.
- This means if Scalebearer and an enemy are close enough and Scalebearer uses Bull Rush while standing completely still, the damage done may be literally 0.
- While charging, Scalebearer cannot fire or switch to any other weapon, will turn much slower, and receive a 50% damage reduction.
- Bull Rush synergizes well with the basic or super shotgun. Since by the end of a non-lethal rush you'll be standing directly in-front of an enemy, firing off one close range shot will most likely be enough to finish them off.
- Bull Rush will end pre-maturely if Scalebearer runs into an object, collides with a player that doesn't die to Bull Rush damage, or Scalebearer himself dies.
- If Scalebearer collides with a player that dies to Bull Rush damage, Bull Rush will continue with no momentum lost, allowing for possibly multiple kills during one Bull Rush. The medal "Choo-Choo" is awarded for doing just this: killing two or more players during a single Bull Rush.
- Though offensive in nature, Bull Rush can definitely be used defensively. Scalebearer's incredible speed allows him to easily escape many would-be deadly situations.
- Bull Rush can be used to relatively easily get Quad Damage/Protection. Time the end of the rush to when the power-up spawns; any enemies standing on the power-up, if low enough health, will explode into gibs as you run away with Quad or Protection. Even if not outright killing the enemy player, they'll at least take a very large amount of damage.
Heavyweight
- Heavyweight will only start doing damage once Scalebearer reaches 400 ups, dealing 50 damage.
- The damage scales up by 25 for every 99 ups gained. Scalebearer reaches a max of 800 ups at the end of Bull Rush, this means Bull Rush will do a maximum amount of 150 damage.
Lore[ | ]
This warlord of the marauding Greiss plundered the technology of countless worlds to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile. Obsessed with vengeance, he discovered their power source: an ancient shrine holding a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him – and he vanished. He awoke in the Dreamlands, a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back to the waking world to regain his command and wield his newfound might.[5]
Concept[ | ]
A former commander of the Greiss Dominion, Scalebearer was a conqueror of worlds. Now exiled, he seeks to regain his honor through victory in the Arena.[6] After losing a war against the Melem, Scalebearer became obsessed with the power of their Fathom Orb—and using it to exact his revenge.[7]
Lore Codex[ | ]
Scalebearer Bio Part 1[ | ]
The Uurd have fallen. I leave behind a garrison and military governor to shape their future as another cog in the Greiss war machine. The Drikt Sector campaign nears its end; this campaign may be my last. Perhaps the time has come to return to the Greiss Dominion, to consolidate my conquests and rule rather than expand, to cement my position in the Empire. But I've time yet to consider. We have one more world ahead of us, though it should yield even more readily than most. A soft, weak place controlled by a race called the Melem.
Gallery[ | ]
Videos[ | ]
Strategy[ | ]
Mastering Scalebearer - Frothy
How to Play Scalebearer - ZenAku
- ↑ https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑ https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑ https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑ https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑ https://quake.bethesda.net/en/news/OrI3XXk6wUSYeC8scI2mM
- ↑ https://twitter.com/Quake/status/961268495320264710
- ↑ https://twitter.com/Quake/status/976473593109471235