Damage Per Pellet |
5 | |
Pellets Per Shot |
17 | |
Rate of Fire |
1000 ms | |
Damage Per Second |
Up to 85 dmg/sec | |
Spread |
800 | |
Starting Ammo |
10 | |
Max Ammo |
25 | |
Range |
Close |
The Shotgun is one of the three starting weapons available in Quake Champions
A weaker variant of the Super Shotgun, only available through being chosen as a starting weapon. This weapon cannot be dropped from enemies.
Summary[ | ]
The single-barreled starting Shotgun does moderate damage and fires only a handful of pellets, but has a tight spread. At close range, the Shotgun perhaps has the most kill potential out of the three starting weapons.
When fired, the pellets spread out in 2 rings of 9 pellets.
Like all starting weapons, this weapon cannot be dropped from enemies.
Strategy[ | ]
- Use the shotgun with champions who want to get close to their enemies to synergize well with their playstyle, such as Clutch, Scalebearer, or Anarki.
- Same as with the Super Shotgun, aiming well is extremely important due to the low rate of fire.
- Starting with only 10 shots, you'll likely only be able to kill one or two enemies before running out of ammo. Find another weapon as soon as possible.
Trivia[ | ]
The shotgun model is a reference to the shotgun in the game, Rage.