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Shotgun
Shotgun

Weapon Data

Damage Per Pellet
5
Pellets Per Shot
17
Rate of Fire
1000 ms
Damage Per Second
Up to 85 dmg/sec
Spread
800
Starting Ammo
10
Max Ammo
25
Range
Close

The Shotgun is one of the three starting weapons available in Quake Champions

A weaker variant of the Super Shotgun, only available through being chosen as a starting weapon. This weapon cannot be dropped from enemies.

Summary[ | ]

The single-barreled starting Shotgun does moderate damage and fires only a handful of pellets, but has a tight spread. At close range, the Shotgun perhaps has the most kill potential out of the three starting weapons.

When fired, the pellets spread out in 2 rings of 9 pellets.

Like all starting weapons, this weapon cannot be dropped from enemies.

Strategy[ | ]

  • Use the shotgun with champions who want to get close to their enemies to synergize well with their playstyle, such as Clutch, Scalebearer, or Anarki.
  • Same as with the Super Shotgun, aiming well is extremely important due to the low rate of fire.
  • Starting with only 10 shots, you'll likely only be able to kill one or two enemies before running out of ammo. Find another weapon as soon as possible.

Trivia[ | ]

The shotgun model is a reference to the shotgun in the game, Rage.

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